37 Interactive Entertainment Network Technology Group Co Ltd
37 Interactive Entertainment Network Technology Group Co., Ltd. researches, develops, and publishes online games in China and internationally. It operates through the Mobile Game Business, Web Game Business, and Others segments. Its products are offered under the Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brands, and it is also involved in the education business under the Miao Xiaocheng brand. The company was founded in 1995 and is headquartered in Wuhu, China.
37 Interactive Entertainment Half-Year Report: 38 Institutions Hold 8.43%, Top Ten Institutions Reduce by 3.55 Percentage Points
37 Interactive Entertainment released its 2026 half-year report. As of August 25, a total of 38 institutional investors disclosed holdings of its A-shares, with a combined holding of 186 million shares, accounting for 8.43% of total share capital. Among them, the top ten institutional investors held a combined 8.03%, down 3.55 percentage points from the previous quarter. In terms of public funds, 5 increased their holdings this period, 15 reduced, 14 newly disclosed, and 21 no longer disclosed. On the foreign investment side, Hong Kong Securities Clearing Company Limited reduced its holdings, with a stake of 2.37%.
37 Interactive Entertainment first-half 2026 net profit 1.766 billion yuan, up 26.14% year on year
37 Interactive Entertainment released its 2026 semi-annual report, achieving net profit attributable to shareholders of the listed company of 1.766 billion yuan, up 26.14% year on year. The company's revenue for the same period was 7.275 billion yuan, down 14.28% year on year. During the reporting period, the company plans to distribute a cash dividend of 1.00 yuan per 10 shares, tax included, to all shareholders. Second-quarter net profit was 893 million yuan, up 2% quarter on quarter.
Game Companies Debate AI Transformation as Multiple Firms Reveal Implementation Paths
During China Joy, industry experts held in-depth discussions on topics such as AI reshaping the game industry ecosystem, and several leading companies disclosed their AI application implementation paths. Zhang Yijun, First Vice Chairman of the China Audio-Video and Digital Publishing Association, pointed out that AI is bringing three structural changes: lowering the creative threshold, promoting technology sharing, and giving rise to entirely new interactive gameplay. Ao Ran, Executive Vice Chairman of the association, stated that the application rate of AI in the research and development processes of domestic game companies has reached 86.36 percent, but small and medium-sized developers still face the challenge of transforming creative prototypes into commercial-quality products. Wang Chuanpeng, Vice President of Data at 37 Interactive Entertainment's Technology Center, introduced that the company uses its self-developed Xiaoqi large model as the core, with AI-assisted 2D art output accounting for over 80 percent and AI-generated advertising materials exceeding 70 percent. Hou Jie, Algorithm Expert at NetEase Fuxi AI Lab, said that NetEase has deeply embedded AI into the entire production pipeline of art assets, achieving quality and efficiency improvements. Lyu Huiwei, Senior Game AI Engineer at Tencent, shared practices of reinforcement learning-driven NPC combat, with the relevant solution having been launched in "Rock Kingdom: World" in March 2026.
Artificial Intelligence › AI Applications & Copilots ▲Technology
002555.CS · Technology · Positive 37 Interactive Entertainment uses self-developed Xiaoqi large model, with AI-assisted 2D art output over 80% and AI-generated ads over 70%.
0700.HK · Technology · Positive Tencent's AI-driven NPC combat solution launched in 'Rock Kingdom: World' showcases AI integration in games.
9999.HK · Technology · Positive NetEase embeds AI into art asset production pipeline, improving quality and efficiency.
Ant Group leads 500 million yuan funding round in humanoid robotics start-up Zeroth
Ant Group has led a 500 million yuan funding round in humanoid robotics company Zeroth, the start-up said on Thursday. The pre-Series A raise brings Zeroth's total funds raised to 1 billion yuan. Monolith, Geely Capital, 37 Interactive Entertainment, and Hua Capital also participated in the round. Zeroth, founded in late 2024, focuses on securing companies with experience in industries such as smartphone chips and currently uses chips from Horizon Robotics. Ant has invested in 12 humanoid robotics companies since the beginning of 2025, according to CNBC analysis of PitchBook data, and has released an AI and robotics-friendly version of its Alipay mobile payments service, an area Zeroth said it would like to cooperate in.
Ant Group · Capital · Positive Ant Group led a 500 million yuan funding round in humanoid robotics start-up Zeroth, signaling strategic investment in robotics.
零次方机器人 (Zeroth) · Capital · Positive Zeroth raised 500 million yuan in a pre-Series A round led by Ant Group.
002555.CS · Capital · Positive 37 Interactive Entertainment participated in the funding round, indicating investment in robotics.
Geely Capital · Capital · Positive Geely Capital participated in the funding round, showing investment in humanoid robotics.
Hua Capital · Capital · Positive Hua Capital participated in the funding round, indicating investment in the start-up.
9660.HK · Demand · Positive Zeroth uses Horizon Robotics chips, and the funding round may increase demand for those chips.
Ant Group leads $73.58 million funding round in humanoid robotics start-up Zeroth
Ant Group has led a 500 million yuan ($73.58 million) funding round in humanoid robotics company Zeroth, marking its 12th investment in the sector since the beginning of 2025. The pre-Series A round, which also included Monolith, Geely Capital, 37 Interactive Entertainment, and Hua Capital, brings Zeroth's total funds raised to 1 billion yuan. Zeroth, founded in late 2024, plans a phased approach to home humanoid robots, starting with companionship robots for elderly and pet care, and has claimed orders for more than 30,000 units with first-half operating revenue surging 600% year-on-year. Ant established its own humanoid robot subsidiary, RobbyAnt, in late 2024 and has released an AI and robotics-friendly version of its Alipay service, an area Zeroth said it would like to cooperate in. Zeroth founder Guo Renjie said the company plans to begin overseas sales in North America and Europe this fall after clearing local compliance requirements.
Ant Group · Capital · Positive Ant Group led a $73.58M funding round in humanoid robotics startup Zeroth, expanding its investment portfolio in the sector.
零次方机器人 (Zeroth) · Capital · Positive Zeroth raised 500 million yuan in pre-Series A funding led by Ant Group, with total funds now at 1 billion yuan.
002555.CS · Capital · Positive 37 Interactive Entertainment participated in the funding round, gaining exposure to the humanoid robotics sector.